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Rob Kligman from Anthem Sports & Entertainment Inc.:

From WWE to Trading Cards: Building the Low-Fee Marketplace Collectors Deserve

Rob Kligman

Chief Revenue Officer

Company

Anthem Sports & Entertainment Inc.

Location

New York City Metropolitan Area

Bio

Senior executive and entrepreneur with a track record of driving revenue growth across global media organizations, from startups to industry leaders. Builder of high-performance teams and strategic partnerships with Fortune 100 brands. Expert in revenue strategy, media and sponsorship sales, licensing, IP monetization, and branded entertainment. Proven operator with experience executing acquisitions, expanding distribution, and scaling commercial organizations. Advisor to startups and consultant to Private Equity and Venture Capital firms on growth strategy, transactions, and due diligence. Speaker and contributor on media, monetization, and emerging platforms.

Senior executive and entrepreneur with a...

description

Anthem Sports & Entertainment’s mission is to create and distribute content serving passionate communities across multiple platforms. We also aim to provide a great life and work experience for our employees, give our customers an engaging and stimulating way to enjoy their passions and reward our shareholders with a superior return on their investment.

Anthem Sports & Entertainment’s mission is...

Actionable Takeaways

Give Collectors Back Their Money:

The structural flaw in most collectibles marketplaces is that high seller fees force sellers to raise prices — which means buyers pay more than they should. By dramatically cutting fees, Collectible Lane doesn't just help sellers; it reduces prices for buyers at the same time. Removing friction on both sides of the transaction is what creates a truly competitive marketplace.

Lanes Kill the Clutter:

Putting Beanie Babies next to trading cards next to sneakers makes for a chaotic experience that serves nobody. Collectible Lane's passion-point architecture gives every collector a dedicated home: one category, one community, zero noise. This is a UX insight that doubles as a marketing insight — clarity of focus creates stronger audience identity and loyalty.

Storytelling Creates FOMO, and FOMO Moves Collectibles:

Rob's 'Behind the Lane' branded entertainment arm is built on a simple truth: people collect items they care about, and they care more when they know the story. The Michael Jordan trading card that captured a non-standard jersey number suddenly becomes a must-have once you know what makes it rare. Story = context = desire. That's the entire emotional engine of the collectibles market.

Build the Audience Before You Build the Platform:

Six months before launch, Collectible Lane was publishing 15–20 second snackable videos and running two-way engagement campaigns — polls, questions, community prompts. By the time the app launched, the audience already had a relationship with the brand. This pre-launch content investment is how you avoid the cold-start problem that kills most marketplace launches.

AI Removed the Single Biggest Barrier for Sellers:

Listing items was the primary friction point preventing collectors from using marketplace platforms. If it takes 10 minutes to list a card, most collectors won't bother. Collectible Lane's AI listing flow drops that to under 10 seconds — which means more listings, more inventory, more reasons for buyers to show up. Removing one friction point unlocked the whole flywheel.

Aim for 1% with Obsessive Loyalty, Not 100% with Indifference:

Rob isn't trying to unseat eBay. He wants 1% of the collectibles market populated by members who love the platform and tell their friends. That's a fundamentally different growth strategy — one built on depth of engagement rather than breadth of reach. In marketplace businesses, a small base of highly loyal users is worth more than a large base of indifferent ones.

Conversation Highlights

Rob Kligman is the Chief Revenue Officer of Anthem Sports & Entertainment Inc. and the founder of Collectible Lane — a low-fee, AI-powered collectibles marketplace built to give collectors back control. In this episode, Rob draws on 30 years of advertising and sponsorship experience to break down how he built an authoritative brand voice before the app ever launched, why storytelling and FOMO are the only marketing engines that work in collectibles, and why his 6-to-9-month goal isn’t to beat eBay — it’s to earn the loyalty of 1% of the market.

Topics Discussed 

  • Rob’s 30-year career in advertising and sponsorship at MTV Networks, WWE, and Fortune 500 brand campaigns 
  • The founding insight behind Collectible Lane: inflated prices caused by seller fees pushing buyers to overpay 
  • Passion-point lane structure — dedicated ecosystems for trading cards, video games, comic books, and more 
  • ‘Behind the Lane’ branded entertainment arm: using storytelling to create FOMO around collectible items 
  • Pre-launch content strategy: 6 months of snackable 15–20 second videos on YouTube, Instagram, and Facebook 
  • AI-powered listing in under 10 seconds: how the platform pivoted to remove the biggest friction for sellers 
  • PSA and CGC grading partnerships as an anti-fraud and confidence-building mechanism for buyers 
  • Remote-first team of ~5 people across the US and India building toward a US-only Phase 1 launch 
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