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Joshua Cabrera from Hakuro:

From Stealth to Scale: B2B Marketing in Gaming

Joshua Cabrera

Marketing Director

Company

Hakuro

Location

RzeszĂłw, Podkarpackie, Poland

Bio

I am a seasoned games marketer with 12 years of experience in brand strategy, business development, influencer partnerships, and PR. An expert in marketing strategy, market analysis, and team leadership, I excel at crafting compelling campaigns. Passionate about games and always on top of the latest trends, I combine creativity and data-driven insights to captivate audiences and elevate gaming experiences.

I am a seasoned games marketer...

description

We help game developers by publishing their games with real insights, impactful storytelling, and empowering your authenticity.

We help game developers by publishing...

Actionable Takeaways

When Marketing to Creatives, Personalization Threshold Exceeds Standard B2B Automation:

Hakuro's automated CRM outreach significantly underperformed despite proper segmentation and dynamic fields. The insight: indie developers can instantly identify templated messages, and their response rate to automated sequences approaches zero regardless of personalization tokens. Joshua's hypothesis is that developers who spend their lives building unique creative products have heightened sensitivity to generic outreach. The workaround requires genuine human effort—actually playing their game, referencing specific mechanics or design choices, sharing authentic reactions. For marketers in creative B2B categories (design tools, content platforms, development software), this suggests automation should handle workflow, not first touch. The tactical shift: use automation for follow-up sequencing and task management, but write initial outreach manually after genuine product evaluation.

Structure Early-Stage Marketing Around Directional ROAS Targets, Not Vanity Metrics:

Despite being pre-revenue and just exiting stealth, Hakuro enforces a "well above 600%" ROAS threshold on all marketing spend. This isn't about precise measurement at this stage—it's about forcing honest conversations about what will actually drive business outcomes versus what "should" work based on conventional wisdom. Joshua describes their internal filter as "we don't lie to ourselves"—if a tactic doesn't pass the team's gut check for ROI potential, they skip it regardless of industry best practices. The implementation: establish your ROAS floor before allocating budget, use it to kill bad ideas in planning (not post-mortem), and accept that this means doing fewer things. For early-stage teams, disciplined resource allocation matters more than testing velocity.

Map B2B Distribution to Physical Gathering Points in Fragmented Industries:

Hakuro's primary channel is gaming conferences—face-to-face environments where developers naturally congregate. Joshua frames this as "going to the tavern" rather than digital-first acquisition. The strategic logic: in industries without dominant online communities or clear digital watering holes, physical events provide the highest concentration of qualified prospects. Beyond lead generation, conference presence builds category credibility faster than digital channels for unknown brands. The tactical execution: treat conferences as your primary channel (not "marketing events"), build your calendar around them, send team members to represent the company as people (not booth staff), focus on starting genuine conversations rather than scanning badges. This inverts the typical SaaS playbook of digital-first with event support.

Use Product Qualification Gates to Prevent Premature Sales Cycles:

Hakuro requires all potential partners to show their game and allow playtesting before commercial discussions begin. They've established internal KPIs that games must hit—varying by development stage—to qualify for partnership conversations. This isn't lead scoring; it's binary qualification that prevents the team from spending time on deals that won't close. Joshua's framing: "It always starts with showing us your game, letting us play your game." The strategic benefit is focus—with a seven-person team pursuing global developers, they can't afford to nurture deals with low conversion probability. For B2B marketers with complex sales cycles: define your minimum viable customer profile with hard gates (not scoring systems), require prospects to demonstrate fitness before entering your pipeline, accept that this reduces pipeline volume but increases conversion rates.

Leverage AI for Pattern Recognition at Scale, Not Strategic Recommendations:

Hakuro's platform uses AI and machine learning to scrape sentiment data and identify correlations across gaming communities, but humans translate findings into strategic advice. Their process: AI processes data from Reddit threads, Discord conversations, Twitch streams, and Steam reviews; identifies patterns in tags, sentiment, and discussion themes; surfaces correlations humans couldn't detect manually. Then experienced game marketers interpret what those patterns mean for a specific title's positioning, Steam page optimization, or community strategy. Joshua's distinction: "The data scraping was primarily done from the AI perspective. But in terms of what actually comes out as suggestions, it's I would say majority human, but at the same time assisted by AI based on what AI can see." The implementation framework: use AI for volume processing and correlation identification, but keep strategic interpretation and recommendations human-driven, especially in early iterations before you've validated AI-generated advice against real outcomes.

In Passion-Driven Categories, Imperfection Signals Authenticity More Than Polish Signals Quality:

Joshua advises developers that "authentic voice is always going to be better than the best marketing strategy," noting that gaming audiences respond better to imperfect, natural communication than polished brand messaging. He observes that this represents an inversion from 2010s marketing norms: "Nowadays it's a bit inverted. So the more imperfect it is, the more natural it is." Gamers accept (even expect) typos, grammar errors, and casual tone as signals of genuine human communication. The counterintuitive insight: in categories where audiences are deeply invested and suspicious of corporate messaging, reducing production value can increase message credibility. The execution challenge: this only works when imperfection is actually authentic (developers speaking naturally), not when it's performed or manufactured. For consumer brands in passion categories: consider whether your polish creates distance from your audience, test whether lower-production, authentic communication outperforms branded content, and empower the actual creators/founders to communicate directly rather than through marketing polish.

Platform Selection Should Follow Community Reality, Not Marketing Channel Preferences:

Joshua spends 18 hours daily on Discord because that's where gaming communities live, describing it as "more of a way of life rather than work." This deep platform immersion isn't just research—it's where Hakuro conducts business development, gathers product insights, and builds relationships. The strategic principle: in industries with strong platform affinity, you must operate natively within those platforms rather than trying to extract audiences to your owned channels. For consumer marketers: identify where your audience genuinely spends time (not where you want them to be), commit to deep fluency in those platforms (not just monitoring), conduct business and relationships within those environments rather than using them purely for amplification. The litmus test Joshua applies: if the platform feels like work rather than natural environment, you're probably not the right person to execute that channel.

Front-Load Learning Through Parallel Channel Testing When Mistakes Are Cheap:

Hakuro simultaneously tests automated CRM, LinkedIn outreach, conference presence, Discord engagement, and Reddit participation rather than sequential testing. Joshua references advice from his first manager 11 years ago: "Better make these mistakes now because if you make those mistakes later, it's costly." The strategic logic: early-stage companies have low opportunity cost for failed experiments because they're operating at small scale. By testing multiple approaches in parallel, they compress learning cycles and identify what works before scaling budgets. The tactical execution: accept higher chaos and lower optimization in early stages, run multiple experiments simultaneously even if under-resourced, prioritize learning velocity over efficiency, use early findings to concentrate resources as you scale. This inverts the typical "test, learn, optimize, scale" sequence—instead, it's "test everything, learn fast, then scale only what worked."

Conversation Highlights

In this episode of The Future of Marketing, host Andres Figueira interviews Joshua Cabrera, Marketing Director at Hakuro.io, a new game publisher building a proprietary AI-powered engine that analyzes gaming sentiment across Reddit, Discord, TikTok, Twitch, YouTube, and other platforms. By scraping and correlating community data, Hakuro provides developers with actionable insights directly from gamers—informing both game design decisions and go-to-market strategies. Currently emerging from stealth mode and seeking their first published title, Hakuro is taking a contrarian position in a post-COVID gaming market still facing widespread layoffs and reduced investment, actively funding indie developers while larger studios pull back.

Topics Discussed:

  • Building a B2B platform go-to-market strategy during industry contraction
  • Using AI for sentiment analysis and data correlation across gaming communities
  • The failure modes of marketing automation in creative B2B markets
  • Conference-led distribution strategy for early-stage technical products
  • Structuring qualifiers and KPIs to filter partnership opportunities
  • Navigating global developer outreach with a seven-person remote team
  • Maintaining capital-efficient growth with aggressive ROAS targets
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